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Author: bimmerbot

Activated Abilities

Cube week! You can counter Take Possession with Phyrexian Tower.

January 8, 2014February 5, 2015 | bimmerbot

Phyrexian Tower is one of the few useful responses to a split second card like Take Possession to stop it from resolving.

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Tagged Phyrexian Tower, Take Possession
Missed Triggers, Tournament Rules

When it’s missed: Triggers with non-visible effects

January 7, 2014February 5, 2015 | bimmerbot

Wrapping up our series on missed triggers, we cover the triggers that don't have an immediate impact on the visible game state.

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Activated Abilities, Combat Phase, Static Abilities

Cube week! Mishra’s Factory can block Daxos, then pump itself.

January 6, 2014February 5, 2015 | bimmerbot

We're running a Cube week for the new year! Up for today: Don't let your Daxos be gobbled up by a Mishra's Factory that can block as a 2/2, then damage as a 3/3!

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Tagged Daxos of Meletis, Mishra's Factory
Triggered Abilities

Blinking Elite Arcanist (it’s not exactly “value town”).

January 1, 2014February 5, 2015 | bimmerbot

What happens when you blink Elite Arcanist? Can you exile a second card and cast both!? We explain how it really works!

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Tagged Cloudshift, Elite Arcanist, Strionic Resonator
Characteristics, Combat Phase

How Pack Rat tokens work in combat (it’s tricky!)

December 20, 2013February 5, 2015 | bimmerbot

Pack Rats can be a bit complicated when it comes to combat and state-based actions, similar to "Lords" that die during combat making your other creatures smaller. Be aware of these subtleties before you throw away a game unknowingly!

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Tagged Pack Rat
Activated Abilities, Static Abilities

To stop Underworld Connections with Pithing Needle, you should probably name Swamp.

December 19, 2013February 5, 2015 | bimmerbot

Underworld Connections doesn't actually have any activated abilities, so naming that card with Pithing Needle won't do anything good. Instead, name the land that Underworld Connections is enchanting, because that's what gains the activated ability!

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Tagged Pithing Needle, Underworld Connections
Resolving spells and abilities, Triggered Abilities

Two Ophiomancer’s probably won’t get you 2 snakes.

December 18, 2013February 5, 2015 | bimmerbot

Ophiomancer's ability has an "intervening-if" clause, which means you can't really end up with more than one snake no matter how many Ophiomancers you control.

Read more.

Tagged Ophiomancer
Missed Triggers, Tournament Rules, Triggered Abilities

When it’s missed: Triggers with visible impact or a choice made on resolution

December 17, 2013February 5, 2015 | bimmerbot

Continuing our series on Comp REL triggers, we cover how to tell when someone has missed a trigger with a visible impact on the game state or that requires a choice on resolution.

Read more.

Activated Abilities, Resolving spells and abilities, Triggered Abilities

Illusionist’s Bracers and Beetleform Mage

December 17, 2013February 5, 2015 | bimmerbot

"Activate this ability only once each turn" doesn't mean a copy of that ability can't be created and resolve in the same turn!

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Tagged Beetleform Mage, Illusionist's Bracers

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Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
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    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
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    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
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  • Priority (43)
  • Resolving spells and abilities (440)
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  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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