I’m excited for . Partially because it was a house at the prerelease, and partially because is one of my favorite cards. But why are both of these things true? Among other things, it’s the fact that they can be used to dodge removal very easily. Let’s use for our example. Ronny casts , and […]
Author: bimmerbot
Killing Wave is shut down by Sigarda, Host of Herons (but not by Angel of Jubilation).
and have abilities that at first glance look similar. However, they are actually quite different! When your opponent’s resolves, it gives each player a choice to make for each creature that player controls: Pay X life, or don’t pay anything. If you don’t pay any life, Killing Wave says “sacrifice the creature.” If you control […]
Cathars’ Crusade triggers multiple times if multiple creatures enter at the same time.
has an ability that triggers “whenever a creature enters the battlefield under your control.” Normally, this will be one creature entering the battlefield as a result of the creature spell resolving – “a creature.” However, some spells and abilities can cause multiple creatures to enter the battlefield at the same time. In this case, “a […]
The only requirement for arranging stuff on the battlefield is that the game state is clear to all players.
One of the biggest questions a lot of judges receive is the way people arrange their cards on the battlefield. Players may organize their cards on the battlefield in any way they see fit, provided it does not cause confusion. For example, some people place their where their lands are, and there is nothing inherently […]
When Infinite Reflection leaves play, your creatures don’t stop being copies of what was enchanted.
When enters the battlefield, all your creatures become a copy of whatever it’s enchanting, and while it’s on the battlefield attached to a creature, each other creature that enters the battlefield under your control becomes a copy of that creature. If the enchanted creature or Infinite Reflection leaves the battlefield, the creatures that have become […]
Once two creatures are paired via Soulbond, they’re stuck that way until one of them leaves the battlefield.
Soulbond is a fun new mechanic from Avacyn Restored that lets you pair 2 creatures together, and both get fun new effects. Soulbond says that when the Soulbond guy enters the battlefield under your control, or a different guy enters the battlefield under your control, you can pair the two together if they aren’t paired. […]
You can’t do anything with your Vexing Devil between the opponent’s choice to take 4 damage and the sacrifice.
When enters the battlefield, its ability triggers and gives the opponent the choice of either allowing it to stay on the battlefield, or taking 4 damage so its controller sacrifices it. If you allow the opponent to make a decision on whether or not they take 4 damage, you cannot cast “in response” to that […]
You can’t reveal a Miracle card after you’ve touched it to the other cards in your hand.
The new Miracle mechanic is very peculiar in the way that you might have to adapt your physical habits associated with drawing a card. If you’re playing Miracle cards in your deck, you have to make sure that the first card you draw each turn doesn’t touch the rest of your hand. If that card […]
Abundant Growth gives the land an extra ability, but doesn’t let it produce extra mana.
Green is never short of mana fixing when new sets are released, and Innistrad block hasn’t been the exception. When Innistrad came out, we had , then we got in Dark Ascension. One of the cards that accomplishes this role in Avacyn Restored is . It only costs one mana, fixes your manabase, and it […]