Attacking and blocking requirements

This week for the rules tips we will be looking at attacking and blocking requirements and restrictions, how they work and how they interact. Today, we are going to focus on attacking and blocking requirements. When choosing an attacking of blocking creature sometimes there are effects that force you to attack or block where you […]

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When an object changes controller it does not untap unless the effect that causes this change in control specifically says to untap it.

There are plenty of ways to ‘steal’ permanents in Magic. When a permanent does change controllers it is the same object that was previously in play. If it is a creature it will not be able to attack the turn it is ‘stolen’ unless it has haste or the effects that causes it to change […]

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How Retrace works.

Retarace is a static ability that appears on cards originally printed in Eventide. This ability generates a alternate play costs as long as the care with retrace is in your graveyard. This alternate play cost allows you to play the retarace card again if you pay its mana cost and discard a land card as […]

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An individual spell or ability can only target a single object once for each use of the word target in a card’s text.

An individual spell or ability can only target a single object once for each use of the word target in a card’s text. A card like like is a good example of a card where you can target the same permanent multiple times. It can give three different creatures +1/+1, one creature +1/+1 and another+2/+2 […]

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Hunter’s Insight does not give the targeted creature an ability.

Whenever a creature that has been targeted by deals combat damage to a player or a planeswalker the players that cast Hunter’s Insight will draw cards equal to the damage dealt by this creature. When Hunter’s Insight resolves a delayed triggered ability is generated that will ‘wait’ around until the end of the turn. (This […]

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