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Author: krizriktr

Uncategorized

Objects that enter the battlefield as a copy will trigger relevant abilities.

March 9, 2011February 5, 2015 | krizriktr

Whenever a card enters the battlefield as a copy of another object in play; for example , or an effect puts a copy of a card into play; for example , these permanents are entering the battlefield and will trigger relevant abilities. For example, if a Clone enters the battlefield as a copy of it’s […]

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Tagged Clone, Mirrorworks
Abilities

Cards only do what they specifically say, and not more.

March 7, 2011February 5, 2015 | krizriktr

Some cards grant keyword abilities to permanents in play, either to themselves or other permanents. Examples of cards with abilities like these would be and . These abilities can only grant the keyword abilities that they specifically reference. For example, neither of these two abilities can give the Infect keyword ability.

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Tagged Carin Wanderer, Golem Artisan
Interaction of Continuous Effects

Switching Power and Toughness is always applied last.

March 6, 2011February 5, 2015 | krizriktr

Effects that switch the power and toughness of a creature are always applied last. Why? It’s just easier to calculate. For example: Lets start with a 1/4 and switch it power and toughness via its Landfall triggered ability so it is now a 4/1. If at the beginning of the combat step it get +2/+0 […]

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Tagged Battle Rattle Shaman, Calcite Snapper
Costs

You can’t spend what you don’t have.

March 5, 2011February 5, 2015 | krizriktr

Just as you can’t spend mana that you do not have, you can’t pay more life than your current life total. For example, if you have a life total of less than 5, then you cannot pay the Morph cost of a . This is true even if an effect prevents you from losing the […]

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Tagged Angel's Grace, Platinum Angel
Keywords, Prevention and Replacement Effects

How Totem Armor Works

March 4, 2011February 5, 2015 | krizriktr

Totem Armor is a keyword ability that appears on many auras from Rise of the Eldrazi. It is a static ability that generates a replacement effect. This replacement effect is applied when the enchanted creature would be destroyed by an effect or a state-based action. Instead of having the creature go to the graveyard, the […]

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Tagged Totem Armor
Activated Abilities

Everything before the colon, is a cost.

March 3, 2011February 5, 2015 | krizriktr

One way to recognize activated abilities by the format [cost]: [effect]. Activated abilities are the only ones that use a colon. Everything that appears before the colon is a cost of the ability and must be paid when the ability is played. Abilities that require that you tap the permanent with the ability will have […]

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Abilities

What is the source of the ability.

March 2, 2011February 5, 2015 | krizriktr

In most cases the source of an ability is the card itself that has the text that causes the game or players to take some action. Some examples of straight-forard situations like that would be the activated ability of , the triggered ability of or the static ability of . In all of these examples […]

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Tagged Brass Squire, Consecrated Sphinx, Heavy Arbalest, Kemba's Legion, Tel-Jilad Fallen
Tournament Rules

What Looking at Extra Cards is.

March 1, 2011February 5, 2015 | krizriktr

If you drop a card while shuffling, whether it is your deck or your opponent’s, judges will treat it as if you looked at it.  Judges have no way to adequately determine whether you could have seen the card, so they will assume that you did.  Even if the judge believes you when you say […]

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Continuous Effects

When effects are permanent.

February 28, 2011February 5, 2015 | krizriktr

Continuous effects are those that apply to objects, players or the rules of the games for some period of time. The majority of continuous effects have a specific duration. For example, generates two different continuous effects that both last for the remainder of the turn that the Act of Treason resolves. They change the control […]

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Tagged Tezzeret Agent of Bolas

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Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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