Ahhh, the classic “Me firs- NO ME FIRST!” scenario in Magic. Remember folks, those who respond last, get to resolve first; a concept that NONE of the people in busy lines seem to grasp at my local amusement park. Following that principal in Magic, Deathrite Shaman’s ability states that, “Hey, pay {B} and tap me, […]
Category: Activated Abilities
Stony Silence and Artifact Lands
To finish out this week’s Modern flair, let’s talk about a deck called Robots (or back in my crotchety days, “Affinity”). It uses lots of artifacts to make your opponent and his life total very sad. The Legacy version (and the original Standard version) made delightful use of the artifact lands like and pulling double […]
Wall of Roots and +1/+1 Counters
There was a time when counters didn’t cancel each other out on the same permanent; you could have a bunch of +1/+1 counters and a few -1/-1 counters on a creature and they’d just co-exist happily on that creature, in case anything cared. With the Lorwyn block, that got changed up because it was a […]
Melira and Inkmoth Nexus
Infect! Quite the polarizing mechanic in most areas, it was either considered laughably bad or stupidly broken depending on who you were talking to. It’s gained some traction lately with eggs-in-one-basket rush decks, especially in Modern, and it’s possible you might run into a Pod deck running and you want to know how it interacts […]
Scavenge can’t target creatures with Protection.
Scavenge is a fairly flavorful ability for green and black, since they love dead creatures. Having the ability to turn your dead creatures into counters for your living creatures seems like a pretty good trade off. However, protection won’t help you with your scavenge creatures very much The scavenge ability targets, and one of the […]
Scavenging Jace’s Phantasm with Varolz only gets you 1 counter (but Boneyard Wurm is different).
As a general rule, abilities of a creature only work when that creature’s on the battlefield, unless the rules text or common sense suggests that it works in another zone. , for example, has an ability that gives all creature cards in your graveyard scavenge. Scavenge wouldn’t make very much sense if it applied while […]
Turn // Burn vs. Aetherling
Those of you who have been playing Magic for much, much longer than I have may remember a little creature called . Today we’ll be looking at his latest incarnation, . While he has a lot of abilities, the only ones we care about right now are the last two (the only ones that have […]
You can’t tap a Cluestone for mana to activate its own “draw a card” ability.
There’s a small caveat in Magic: you can only pay any given cost for one ability or spell; you can’t use the same cost to pay for two separate abilities. That’s just not how life (or Magic) works. Very simple here with the Cluestones. Since the Cluestone’s abilities require it to tap for both the […]
Goblin Test Pilot only chooses randomly among legal targets.
Because of this card, I’m going to have to start carrying a random number generator (I also suggest all judges do so as well!). ‘s ability says that it deals damage to “target creature or player chosen at random”. A target creature, while activating this ability, can only be chosen if it can be legally […]