So, we’ve covered a couple of situations where YOU know what the top few cards of your library are, but your opponent doesn’t, even with on board. Today, we’re covering a situation where Courser makes information a little more symmetrical- drawing many cards! With Scry and and things like that, your top card only actually […]
Category: Static Abilities
Courser of Kruphix and Dig Through Time
Welcome back to the penultimate day of Courser Week! Today we’ll look at how Courser functions with an increasingly popular blue card from Khans of Tarkir: . Dig Through Time has you look at the top 7 cards of your library, ship any 2 you want to your hand, and then the rest go to […]
Courser of Kruphix and Scrying
Welcome back! For those of you just tuning in, we’re covering lots of things to do with this week! The Theros block gave us back an old Mirrodin mechanic in Scry. It also gave us Courser- so it’s not uncommon to be Scrying while there’s a Courser on board. SO when that happens, what do […]
Tournament Tuesday: Common Courser of Kruphix Mistakes
Welcome back to our crash course(r) on ! Since today is Tuesday, we’ll be covering some IPG and MTR things about Courser of Kruphix, rather than just your normal Comprehensive Rules stuff. Mainly, we’ll be talking about the more common mistakes people make with Courser, and what the rules say has to happen when those […]
You can’t see face-down creature spells with Lens of Clarity.
A creature only exists on the battlefield, while a creature spell exists on the stack. As such, Lens of Clarity doesn't let you see face down spells before you decide whether to respond to them.
Ivorytusk Fortress vs. Icy Blast, Crippling Chill, et. al.
Ivorytusk Fortress tells you to untap your creatures with +1/+1 counters during your opponent's untap step, while Icy Blast and its kin say they don't untap during their *controller's* next untap step. This means there's no problem untapping during the opponent's turn!
Prerelease Primer Week – The Ferocious Temur
Last and certainly not least of the five clans, we have the Temur Frontier. They live in the coldest parts of Tarkir, and revere the savagery of the dragons. Their symbol is a set of dragon’s claws, and their mechanic certainly feels savage! Ferocious is another ability word, like Raid from earlier this week. It […]
Prerelease Primer Week – Delve with the Sultai
The Sultai brood are an opulent and decadent clan of necromancers, naga, and naga necromancers. They revere the ruthlessness of the long-gone dragons, and their symbol is a single dragon’s fang. Even their dead fuel their war machine, thanks to their returning Delve mechanic, first pre-printed in Future Sight. Delve works an awful lot like […]
Shield of the Avatar and Multiple Blockers
Wrapping up this week’s tips, we have a fun equipment for creature-heavy decks: . This little toy helps keep your best guy alive by putting a damage-prevention effect around that creature. How much does it prevent? Well, how many buddies does your best creature have? There’s usually strength in numbers, but the Shield makes that […]