Welcome to this week’s installment of Tournament Tuesday! Today’s topic: Triggers! Handling triggers and rules involving triggers have changed throughout the years so it’s important we all stay on the same page. Let’s use as an example, since it gives an opponent’s creature a detrimental trigger. effectively imprints its text on to the creature it […]
Category: Triggered Abilities
Modern Masters Week: Persist and +1/+1 Counters
Hello and welcome to our third day of Modern Masters Week! Today we’ll be covering a mechanic from the Shadowmoor block (one half of the Lorwyn megablock): Persist. Those of you who were playing during Avacyn Restored and Dark Ascension may remember Undying, where your creatures came back a little stronger after a normal death. […]
Modern Masters Week: I’ve got Soul(shift)
Welcome back to Modern Masters Week! Today, we’ll be covering… Soulshift! No points for guessing, I told you that yesterday. Soulshift is another mechanic from Kamigawa block, which was heavily laden with Spirit creatures. Put simply, Soulshift lets you get back OTHER Spirits when your current Spirits end up dead. It’s always followed by a […]
Thunderbreak Regent only triggers for Dragon permanents.
Thunderbreak Regent's ability is powerful, but don't get carried away. It only works while the Regent is on the battlefield, and it only triggers when an opponent targets one of your dragon permanents (on the battlefield). It doesn't work for dragon spells on the stack or dragon cards in the graveyard.
Reef Worm only Triggers on Dying
is an interesting and potentially frustrating card for your opponents to deal with. It doesn’t seem to matter how they kill it, it just keeps coming back bigger. Not all hope is lost for your opponent though! They could just as easily exile it or enchant it with a . Since the key word in […]
Raving Dead Triggers After Damage
There has always been some confusion among players with how triggered abilities work. Sometimes the ability is so clearly written it just makes sense. Sometimes however, cards like use language that creates a slight amount of ambiguity as to when an effect takes place. Today we will discuss specifically, and hopefully leave you with a […]
Exploit Week: Exploiting Opponents for Fun and Profit
And to close out Exploit week, we finish with possibly the wackiest interaction you’ll run into during a Dragons of Tarkir involved Limited event: what happens if you steal your opponent’s creature in response to Exploit! It won’t come up much, because the majority of creature-theft is in the form of sorcery effects like , […]
Exploit Week: Exploiting Yourself for Fun and Profit
So, we’ve covered what happens when your opponent kills your Sidisi in response to the trigger (you get no tutor, but can still sac), and what happens if they destroy the creature you were going to sac (You can sac something else, but don’t have to). But what happens if you play an Exploit creature […]
Exploit Week: Trying to Kill the Potential Sacrifice
Welcome back to Exploit Week here on the Rules Blog! Today we’ll be covering the OTHER way of messing up Exploit (or trying to, at least): Killing the potential sacrifice. Now, as you learned yesterday, the Exploiting player doesn’t select a creature to sacrifice until the Exploit trigger itself resolves. While many of them will […]