Killing an exploit creature before exploit resolves ensures that the secondary trigger won't be around to trigger when the sacrifice would be made.
Category: Triggered Abilities
Enduring Scalelord Combo
The Dromoka brood might have forbidden the Abzan’s ancestor worship, but they sure kept the love of +1/+1 counters! Not only does Bolster bring your weakest creatures up to snuff with the rest, the Dromoka have a lot of fun with counters in general. A perfect example of this is one of their big baddies, […]
Soldier of the Pantheon vs. Yasova Dragonclaw
Today’s tip comes straight from one of my Ask A Judge threads, and is about what protection from multicolored ‘means’. , just like the other four Khans from the Fate Reforged set, has an off-color ability. In the case of Yasova, her ability requires red or blue mana (or some combination thereof), while Yasova herself […]
Temporal Trespass And Rebound
Rebound is always great fun (for the player using it at least!)- you get double the spell, after all. Generally that doubling is factored into the cost, but when you use something like to apply Rebound to ‘normal’ spells, things can get pretty crazy. Who wouldn’t want to double up on their s or their […]
Monastery Siege, et. al. – An explanation of draw step triggers.
Monastery Siege and other draw step triggers can only go on the stack and resolve after you've drawn your card for the turn, making them considerably better than the other way around!
Tournament Tuesday: Goblin Rabblemaster Confusion!
Today’s post is going to be about everyone’s favorite Goblin buddy-maker (Well, second favorite for Commander players! No hard feelings, Krenko): Goblin Rabblemaster. He slices, he dices, he makes disposable bodies to feed to and he looks great while doing it. But how can you stop your opponent from getting those tasty tasty Rabblemaster tokens […]
Shaman of the Great Hunt in combat with other attackers.
Shaman of the Great Hunt's triggers will still resolve even if it dies from combat damage. Other creatures that got through will still get the counter.
Why two attacking Flamerush Riders don’t “go infinite”
Two Flamerush Riders can copy each other as they attack, but the tokens don't trigger to copy something because they didn't "attack."
Frost Walker and removal – you shouldn’t bother countering it.
Frost Walker's trigger goes on the stack above the spell that targeted it, and will resolve even if the spell that triggered the ability is countered. You won't want to waste counterspells trying to save Frost Walker.