Drawing cards is fun, right? Lands that draw cards are even more fun, right? Well, is a fun card! It’s pretty simple on the surface: You can tap it for a colorless mana to cast spells and pay for various things (as is normal for most lands), but you can also use it to spread […]
Category: Casting / playing a spell or ability
Brain In A Jar and Fuse
Welcome back! Today we’ll be covering how interacts with split cards- especially the ones with Fuse, printed in the Return to Ravnica block. Split cards are a bit different from ‘normal’ cards; instead of having just one thing, it’s basically two smaller cards printed on the same piece of card stock, usually forming a saying […]
Summary Dismissal and Uncounterable Spells
There’s not a lot of uncounterable spells kicking around in Standard right now, but there ARE a few (like and a Spell Mastery-enabled ), and they’re alongside some weird “counterspells”: and . Unsubstantiate is a sort of ‘new’ version of an old favorite, , or a creature-free version of . Rather than outright countering a […]
Corrupted Grafstone: What Can It Do?
is an interesting mana rock. It can make many different colors, but only costs 2 instead of the usual 3! To make up for that, it comes in tapped the turn you play it, and it requires a little work to get going. It has a normal mana ability (because it isn’t a loyalty ability […]
More About Emerge!
Today we’ll take a break from Her Noodliness and discuss Emerge, one of the mechanics from Eldritch Moon. It saw some play at the Pro Tour last weekend, so we’ll go over a few things so you know what to do when you’re playing it, or playing against it this weekend at Game Day! Emerge […]
Emrakul and End of Round Procedures!
Welcome back to the Post Pro Tour Week! Today we’re going over another bit of : her extra turn creation! Specifically we’ll be going over how it works in the context of the End of Round Procedures at a sanctioned event. As you probably know, sanctioned events usually have timed rounds, and if you’re still […]
Post Pro Tour Week: Emrakul and Protection from Instants!
Welcome to the post Pro Tour week here on the Rules Tips Blog! This week we’ll be going over some neat stuff that came up at last weekend’s Pro Tour Sydney. To start with, we’ll go over one line on : Protection From Instants. What exactly does that mean? Our old friend Emrakul is no […]
How to Coax From the Blind Eternities
Some years back during Judgment, we got a cycle of rares called the Wishes. All of them would pull cards from outside the game INTO the game. Since those original five, we’ve gotten a few other “wish” type cards, including the new . Coax will pull any Eldrazi card you own from the Exile zone […]
Lunar Force: Bad In Multiples!
There’s been a neat enchantment heavy deck kicking around, making use of , the ‘new and improved’ version of old favorite . Lunar Force is pretty simple to decipher- it’s like a counterspell you don’t have control over, but that you pay for in advance, freeing you up to do other things while hiding behind […]