Making spells go wide to hit multiple targets has been used a few times through the history of Red magic, and the most recent addition to that stable comes to us from Eldritch Moon: . ON the surface this seems to function the same as ; when you cast an instant or sorcery that ONLY […]
Category: Control / Controller
Kalitas Week! Who Gets The Tokens?
Good morning and welcome to Kalitas Week here at the Rules Tip Blog. We’ve been noticing an awful lot of questions about the new popping up, so we thought we’d take a whole week to address just questions about Kalitas. Kalitas’ has an ability that sets up a replacement effect: it replaces one event (in […]
Commander Week! Merieke and Mangara Tech
Welcome back to Commander Week! How about that card we got to spoil yesterday, huh? I’m already putting my deck together. However, today we’re going to be looking into a neat little tactic: Reading your cards! Crazy, right? We’ll start with an old favorite of mine, . Mangara is pretty neat- he can exile any […]
Modern Masters Week: Hurkyl’s Recall and Control Changing
Welcome to the final day of Modern Masters week! Today we’ll be covering a bit of a corner case interaction, but a fun one. There’s a good chunk of artifacts in this set (after all, Metalcraft is a draft archetype), and we also have anti-Robots all star . For the low, low cost of 1U, […]
Silumgar’s Scorn with a Dragon on the Stack
Hi everyone, and welcome back to another week of rules tips! There’s still some Standard situations that come up, so that’s what we’re going to focus on this week. Today, we kick things off with . You’re down to two cards in your hand: a and a . You figure it’s time to drop your […]
The “lieutenant” abilities know about commanders that are face-down or copying something.
A commander by any other name (or status) is still a commander, as far as the lieutenant abilities are concerned.
Sorin’s +1 and creatures entering afterwards.
Sorin's +1 can be confusing for many people. How exactly do you determine which creatures get the bonus? Well, the creatures that will be affected are locked in at the moment the ability resolves, and that bonus simply lasts on those creatures until Sorin's controller's next turn begins.
Heart-Piercer Bow with Act of Treason
Heart-Piercer Bow has its own triggered ability, which is controlled by the player who controls the Bow, no matter who controls the creature its attached to. This can be a little confusing with Act of Treason, so read up on that interaction here!
Meandering Turtle and Act of Treason
Meandering Towershell's trigger uses the wording "your control" which is distinctly different from "it's owner's control." That means it's pretty easy to take control of the Turtle permanently with thinks like Act of Treason!