Crewing Cultivator’s Caravan

Welcome back to the Rules Tip Blog! We sure missed you. Today we’ll be starting on our tips from Kaladesh! To start with, we’ll cover crewing, and crewing a specific card: . Every Vehicle has the Crew ability, which is followed by a number (in this case, Crew 3). That means that anytime you have […]

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Kaladesh Prerelease Week: Vehicles!

Welcome back to the Rules Tip Blog! With the Kaladesh Prerelease coming up this very weekend, we’ll be going over some general tips for the prerelease, as well as a little tutorial on the new mechanics of the set. We’ll start this crash course (I will not apologize for the pun) on the first: Vehicles! […]

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All About Tree of Perdition

For today’s Rules Tips, we’ll be covering , the anti-backwards sibling of . Like Tree of Redemption, Perdition is a 0/13 Defender for 4 mana with a nifty ability that trades life totals for toughness. Where Redemption swapped its toughness with YOUR life total, Perdition (being black and spooky and all) swaps with an OPPONENT’S […]

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Awaken: One Land, or Many!

Welcome back to the Rules Tips Blog! This week we’ll be discussing the new mechanics from Battle for Zendikar, starting with Awaken today! Awaken is an alternate cost found on Instant and Sorcery spells, costing more than the ‘normal’ cost. If you cast the spell for the alternate “Awaken” cost, you get the added effect […]

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Ensoul Artifact – Learn All About It!

Making a 5/5 flyer or 5/5 indestructible creature on turn two brightens my soul. Both options are possible with . works by setting the base power and toughness of any artifact to 5/5 and, if it isn’t already, makes it a creature. The best part about this transformation is that it does not affect the […]

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