Continuous effects are those that apply to objects, players or the rules of the games for some period of time. The majority of continuous effects have a specific duration. For example, generates two different continuous effects that both last for the remainder of the turn that the Act of Treason resolves. They change the control […]
Category: Continuous Effects
Attacking creatures only exist after attackers are declared.
‘s last ability gives +1/+0 to all attacking creatures. This ability will only affect those creatures that are attacking when this activated ability resolves. If this ability is played and resolves in the first main phase of a turn, it will effectively not do anything as there are not any attacking creatures yet. One other […]
Elvish Archdruid’s +1/+1 ability doesn’t affect itself.
‘s static ability that gives Elves +1/+1 does not affect the Elvish Archdruid itself. This is because the ability specifically states that ‘other Elf creatures get +1/+1.’ However, when an object refers to itself by name it means that object only, unless specified. This means that with two Elvish Archdruids in play, each will give […]
Effects that last until the end of turn.
It is impossible for effects that last until the end of turn or are applied during ‘this’ turn to carry over into another turn. Continuous effects like these will end in the cleanup step of the turn in which they were created. (It is possible in some situations for a continuous effect like this to […]