Alright, it’s time for everyone’s favorite topic: layers! Wait, please, stop, don’t go. We’re only going to be looking at the power and toughness layer, and after reading this, you won’t look so confused after you tried to Turn and Burn your opponent’s creature that’s enchanted by an Unflinching Courage and find out that the […]
Category: Interaction of Continuous Effects
Mark for Death on Ember Beast. Can you block at all?
In Magic: The Gathering’s judging system, combat-based rules questions are considered especially heinous. On this blog, the dedicated judges who investigate these tricky interactions are members of an elite squad known as the Special Cards Unit. These are their stories. “Captain! I’m so glad you’re here; it’s a bad one.” “What’s the situation, Sergeant?” “Well, […]
Switching Power and Toughness is always applied last.
Effects that switch the power and toughness of a creature are always applied last. Why? It’s just easier to calculate. For example: Lets start with a 1/4 and switch it power and toughness via its Landfall triggered ability so it is now a 4/1. If at the beginning of the combat step it get +2/+0 […]
How Inkmoth Nexus and Tezzeret, Agent of Bolas interact.
One area of player confusion is how multiple abilities that ‘animate’ a permanent interact. A very common interaction that has come up a lot lately deals with ‘ animation ability and the planeswalker second activated ability. In order to get this ball rolling, you must first use Inkmoth Nexus’ ability to turn the Nexus into […]