Elesh Norn, Grand Cenobite’s abilities apply as creatures enter play.

has two abilities that affect the power and toughness of creatures in the battlefield. The first give +2/+2 to all other creatures that you control. (Keep in mind that in a multiplayer game this ability does not affect creatures controlled by teammates.) The second ability that applies to power and toughness gives -2/-2 to all […]

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Fresh Meat counts only creatures that went to your graveyard.

puts a 3/3 Beast token into play for each creature that has gone to your graveyard prior to when Fresh Meat resolves. This ability will count token creatures that you own and control, as token creatures that are destroyed do go to the graveyard. However, it will not count any creatures that you have ‘stolen’ […]

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Puresteel Paladin’s Metalcraft ability does not remove or change Equip abilities.

has two abilities, the second of which is a metalcraft ability that changes what you can pay to attach equipment you control to creatures you control. It does so by giving your equipment an additional equip ability that costs zero mana. This ability does not alter the cost of existing equip abilities or remove them. […]

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Torpor Orb’s ability prevents ALL creature entering the battlefield triggered abilities.

‘s ability prevents any abilities from triggering when a creatures enters the battlefield. At first look this seems to be pretty basic and straightforward, but there are a few things to be aware of. First of all, the easy part, when a creature enters the battlefield its enters the battlefield ability will not trigger. These […]

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Wrapping up Shortcuts

The final two official shortcuts are.. – In a 2HG game, a creature that’s attacking a team and not one of their planeswalkers is assigns its combat damage to the primary player on the defending team, unless its controller states otherwise. For example, if an unblocked creature you control is equipped with in a 2HG […]

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