Tournament Tuesday: The Rules vs. Can’t Lose Effects

Welcome back to the Rules Blog! Today we’ll be going over something that’s occasionally misunderstood: effects that prevent you from losing the game. The ur-example of this is good old , but there’s been others- most recently, the emblem from . So long as you have that Emblem, and a Planeswalker with the “Gideon” subtype, […]

Read more.

Failing to Comply: Priority and Aftermath cards

Welcome back to the Rules Tips Blog! As of today, Amonkhet is legal for Standard (and Modern and Legacy), so next week we’re going to be going back to dealing with Standard questions and tips, but for today we’ll generally be covering the new Split cards from Amonkhet, all of which have Aftermath. As with […]

Read more.

Prophecy and You: How As Foretold Foretells!

Welcome back to the Rules Tips Blog! Today we’ll be going over a particularly spicy card from Amonkhet: . On the surface, it’s a pretty simple enchantment; every turn it gets a Time Counter, and every turn you can free-cast a spell with converted mana cost equal to or less than the number of Time […]

Read more.

Chandra’s Revolution and Illegal Targets

What’s the best way to take down an oppressive, metal-armed and invention-stealing jerk? Revolution! Even better than a regular Revolution is a mother-daughter, back-to-back Revolution (check the art for and [/card]Pia’s Revolution[/card]!). Today we’re talking specifically about Chandra’s Revolution, a sorcery that messes up tempo and blasts a creature right in its blastable face. Chandra’s […]

Read more.