Tournament Tuesday: The Rules vs. Can’t Lose Effects

Welcome back to the Rules Blog! Today we'll be going over something that's occasionally misunderstood: effects that prevent you from losing the game. The ur-example of this is good old , but there's been others- most recently, the emblem from . So long as you have that Emblem, and a Planeswalker with the "Gideon" subtype, you can't lose and your opponents can't win. That means you'll stay alive even with 0 or less life, 10 or more poison counters, or having tried to draw from an empty library. Any

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Threatened Exertion

Welcome back to the Rules Blog! Today we'll be covering the interaction between effects (such as or ) and Exert. As you may know, many creatures in Amokhet can be Exerted as you attack with them, which makes it so they won't untap normally next turn, but in exchange get some kind of boost or effect. But how does that work with Threaten effects, when you steal your opponent's and Exert it? Will it be locked down during their turn? Hilariously, it will not! Formally, what happens when you Exert

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Failing to Comply: Priority and Aftermath cards

Welcome back to the Rules Tips Blog! As of today, Amonkhet is legal for Standard (and Modern and Legacy), so next week we're going to be going back to dealing with Standard questions and tips, but for today we'll generally be covering the new Split cards from Amonkhet, all of which have Aftermath. As with the old split cards, these little beauties have two "spells" printed on them; UNLIKE the old ones, only one of those sides at a time is usually available to you. The 'top' half is what you can cast

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Prophecy and You: How As Foretold Foretells!

Welcome back to the Rules Tips Blog! Today we'll be going over a particularly spicy card from Amonkhet: . On the surface, it's a pretty simple enchantment; every turn it gets a Time Counter, and every turn you can free-cast a spell with converted mana cost equal to or less than the number of Time Counters it has. So the turn after you play it, you get a free 1-drop; the next turn, a free 2-drop, etc, etc. However, beneath that surface is a lot of depth! First, As Foretold doesn't work with other

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Approach of the Second Sun

Welcome back to the Rules Blog! We're still just going over a few specific cards from Amonkhet, but we'll be returning to Standard tips on Monday, so look forward to more interactions! Today we'll be going over the newest alt-win-con, . The first time you cast it, you'll gain 7 life and put it back into your library, seventh from the top. That means it'll be the seventh card down, so you'll effectively pick up (but not look at!) the top 6 cards of your library, and put it underneath THAT pile as

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Tournament Tuesday: Amonkhet Updates

Welcome back to the Rules Tips Blog! Today we'll be going over some of the changes to policy that go into effect when Amonkhet officially releases this Friday. None of this is in effect right now, but it will be on Friday morning- meaning that this will apply to your FNMs! The biggest change for players to be aware of is the change to the combat shortcut. As you may or may not know, the combat shortcut we're still using now doesn't really mesh too well with beginning of combat triggers like ; current

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Decimator Beetle Targeting

Welcome back to the Rules Tips Blog! With the release of Amonkhet, we've got a whole slew of new cards and the questions to go with them. Once the set releases on Friday and becomes Standard Legal, we'll have more tips about interactions with the format as a whole, but for this week we'll be going over some specific cards. To start with, , a big bad beetleborg that shares the love... in the form of -1/-1 counters! Like many of the green cards in the set, the Beetle throws a -1/-1 counter onto one

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You Can’t Bounce the Dead!

Today we'll be talking about the wording on some targeted spells and abilities- specifically, things that tell you to "return target creature to its owner's hand". They've been around since Day One with cards like , allowing you to temporarily get rid of a threat at a low cost, or even to save one of your own creatures from a sticky situation. But the wording is very specific- "target creature". Whenever an effect refers to a card type like that, with just the type, there's a sort of invisible word

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You Can’t Pay For Triggers Multiple Times

Welcome back to the Rules Tips Blog! Today we'll be covering a specific kind of triggered ability: The kind that let you pay for value! For example, there's a cycle of common creatures in Aether Revolt, all of which have "Thriving" in their name- , , , , and . They give you EE when they enter the battlefield, and each time they attack you can pay EE to give them a +1/+1 counter; they bring enough energy to boost themselves once, but if you've got access to energy from somewhere else, you can keep

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Chandra’s Revolution and Illegal Targets

What's the best way to take down an oppressive, metal-armed and invention-stealing jerk? Revolution! Even better than a regular Revolution is a mother-daughter, back-to-back Revolution (check the art for and [/card]Pia's Revolution[/card]!). Today we're talking specifically about Chandra's Revolution, a sorcery that messes up tempo and blasts a creature right in its blastable face. Chandra's Revolution, you may notice, has two targets: the targeted creature for aforementioned faceblasting, and the

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