As Magic players, we learn early on that creatures can’t tap or attack (unless they have Haste) the first turn they come under our control. There are cards, however, that can use “sick” creatures to tap, even though they just entered the battlefield. A relevant example is . Myr’s ability only cares that the card […]
Guile vs. Remand
Since we’re on the topic of odd Modern interactions, let’s propose that a player controls Guile and casts in an attempt to take an opponent’s spell. Both and Guile have replacement effects that affect the spell in question, so which effect wins? In short, Guile’s effect will override , because Remand never actually counters the […]
Repeal and Precursor Golem
has an interesting effect- and in Magic, interesting often means confusing. With cards like floating around, players might get a little hungry thinking about bouncing their opponent’s Precursor team with a single card. Not so fast! As states, the spell is copied for each Golem that spell could target. specifically hits a target with a […]
Tournament Tuesday: Pillory of The Sleepless
Welcome to this week’s installment of Tournament Tuesday! Today’s topic: Triggers! Handling triggers and rules involving triggers have changed throughout the years so it’s important we all stay on the same page. Let’s use as an example, since it gives an opponent’s creature a detrimental trigger. effectively imprints its text on to the creature it […]
Sunforger and Burst Lightning
Welcome back for another installment of Rules Tips! Hopefully everyone continues to enjoy drafting Modern Masters 2015. We’ve come across a number of situations that piqued our interest and certainly yours. Let’s jump right in with the use of into . A great way to remember how cards work is to understand the rules. First […]
Modern Masters Week: Hurkyl’s Recall and Control Changing
Welcome to the final day of Modern Masters week! Today we’ll be covering a bit of a corner case interaction, but a fun one. There’s a good chunk of artifacts in this set (after all, Metalcraft is a draft archetype), and we also have anti-Robots all star . For the low, low cost of 1U, […]
Modern Masters Week: All About Eldrazi
Today on Modern Masters Week, we’ll be talking about everyone’s favorite transdimensional world-devouring horrors: the Eldrazi! First seen on Zendikar, these massive beasts are back in Modern Masters to wreak havoc in the general direction of whoever you don’t like. Some of the Eldrazi (such as and have colors, but the big bads (; ; […]
Modern Masters Week: Persist and +1/+1 Counters
Hello and welcome to our third day of Modern Masters Week! Today we’ll be covering a mechanic from the Shadowmoor block (one half of the Lorwyn megablock): Persist. Those of you who were playing during Avacyn Restored and Dark Ascension may remember Undying, where your creatures came back a little stronger after a normal death. […]
Modern Masters Week: Tournament Tuesday Triggers!
Welcome to a special SECOND daily post for this special week! Today we’ll be going over Missed Triggers again (especially focusing on the ones in Modern Masters 2015), so hopefully those of you headed to the Grands Prix this weekend will know what to be on the lookout for. As we’ve covered before, Missed Triggers […]