Indestructible is a neat little ability. It does exactly what you’d expect- it means that the permanent in question simply can’t be destroyed, whether that be via lethal damage or a “destroy” effect like or . It does NOT protect against other forms of removal or death, though: exile, the Legend Rule, the Planeswalker Uniqueness […]
Delve vs. Stubborn Denial
As you may know, Delve and Convoke’s basic workings were changed with the rules updates for Magic 2014. Previously, they were simply ways to reduce costs before you paid them; nowadays, the Delving/Convoking is a payment! The only real difference, functionality-wise, is that you can no longer “over-delve” or “over-convoke”- since it’s a payment, at […]
Bile Blight vs Valorous Stance
Traditionally speaking, and are both removal spells- you’re going to use them to get rid of something you don’t like on the other side of the board. Valorous Stance happens to have a second mode that allows it to be used as anti-removal; did you know you can use Bile Blight in much the same […]
Tournament Tuesday: Goblin Rabblemaster Confusion!
Today’s post is going to be about everyone’s favorite Goblin buddy-maker (Well, second favorite for Commander players! No hard feelings, Krenko): Goblin Rabblemaster. He slices, he dices, he makes disposable bodies to feed to and he looks great while doing it. But how can you stop your opponent from getting those tasty tasty Rabblemaster tokens […]
Bile Blight and Face-Down Creatures
Amidst all the Dragons of Tarkir spoilers, this week we’ll be going over some “current” stuff for our Rules Tips! Be on the lookout for our Prerelease Primer next week, but for now, we’ll be going over Standard interactions! The first we’re gonna deal with is , everyone’s favorite Saproling murdering spell. Bile Blight will […]
You can stop a ferocious Crater’s Claws for X=0 using removal.
Crater's Claws only checks for Ferocious as it resolves. If you respond to it by getting rid of the 4+ power creature that would make it deal extra damage, you can save yourself from the 2 extra damage they were expecting!
Shaman of the Great Hunt in combat with other attackers.
Shaman of the Great Hunt's triggers will still resolve even if it dies from combat damage. Other creatures that got through will still get the counter.
Why two attacking Flamerush Riders don’t “go infinite”
Two Flamerush Riders can copy each other as they attack, but the tokens don't trigger to copy something because they didn't "attack."
In 2HG, you get a free mulligan but the starting team skips its first draw step.
2HG (two-headed giant) is a little unusual compared to other multiplayer formats. You get a free mulligan, but the starting team doesn't draw on the first turn!