Ophiomancer's ability has an "intervening-if" clause, which means you can't really end up with more than one snake no matter how many Ophiomancers you control.
When it’s missed: Triggers with visible impact or a choice made on resolution
Continuing our series on Comp REL triggers, we cover how to tell when someone has missed a trigger with a visible impact on the game state or that requires a choice on resolution.
Illusionist’s Bracers and Beetleform Mage
"Activate this ability only once each turn" doesn't mean a copy of that ability can't be created and resolve in the same turn!
Using the planeswalker uniqueness rule for profit.
Under the new rules, you can activate your planeswalker, then cast a second copy, put only the old one in the graveyard (instead of both!), and activate the new one! Not always the best value, but a neat trick that can come in handy in certain situations.
If you Whip out an Adephage and get a token, it sticks around.
Whip of Erebos's "exile that thing" trigger isn't copiable, so if you get a token copy of a resurrected Giant Adephage, for example, the token has no obligation to go away at end of turn. Value!
When it’s missed: Triggers with targets or modes
We're running a series of Comp REL trigger tips, regarding when they would be considered missed. Today covers those that have a target or mode.
Gods, 4 devotion, and evolve.
Gods that enter while you have 4 devotion will be a creature when they enter, even though they aren't entering "as a creature." This is confusing, but we explain how that difference matters for enter-the-battlefield triggered abilities!
When Polukranos becomes monstrous, you must choose a legal target if there is one.
Normally, "any number of target [things]" can be "zero," but when you're dividing something (like damage), at least one target must be chosen if possible. So don't monstrify Polukranos when your opponent only has a deathtouch creature!
Killing a blocker won’t get the attacker’s damage through (unless it has trample).
Combat is one of the main parts of Magic! With most decks winning with creatures dealing damage, it is key to understand how combat works! If a creature is blocked, it is forever blocked, until combat is over. This means that cards like still would work after the combat damage step, but not during the […]