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Author: bimmerbot

Control / Controller, Triggered Abilities

Heart-Piercer Bow with Act of Treason

October 6, 2014February 5, 2015 | bimmerbot

Heart-Piercer Bow has its own triggered ability, which is controlled by the player who controls the Bow, no matter who controls the creature its attached to. This can be a little confusing with Act of Treason, so read up on that interaction here!

Read more.

Tagged Act of Treason, Heart-Piercer Bow
Casting / playing a spell or ability, Characteristics, Static Abilities

You can’t see face-down creature spells with Lens of Clarity.

October 3, 2014February 5, 2015 | bimmerbot

A creature only exists on the battlefield, while a creature spell exists on the stack. As such, Lens of Clarity doesn't let you see face down spells before you decide whether to respond to them.

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Tagged Lens of Clarity
Static Abilities, Turn Structure

Ivorytusk Fortress vs. Icy Blast, Crippling Chill, et. al.

October 2, 2014February 5, 2015 | bimmerbot

Ivorytusk Fortress tells you to untap your creatures with +1/+1 counters during your opponent's untap step, while Icy Blast and its kin say they don't untap during their *controller's* next untap step. This means there's no problem untapping during the opponent's turn!

Read more.

Tagged Crippling Chill, Icy Blast, Ivorytusk Fortress
Resolving spells and abilities, Triggered Abilities

Howl of the Horde’s Raid ability

October 1, 2014February 5, 2015 | bimmerbot

Howl of the Horde only creates a second delayed trigger if you attacked before you cast the Howl. It doesn't make a delayed trigger automatically that checks whether you attacked later on in the turn.

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Tagged Howl of the Horde
Tournament Rules, Zones

Don’t forget to reveal your Morphs as a game ends!

September 30, 2014February 5, 2015 | bimmerbot

Whenever a face-down card changes zones, you must reveal it before it actually moves. This includes as a game ends and you would shuffle it into your deck. Don't get in trouble by forgetting!

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Tagged Morph
Combat Phase, Prevention and Replacement Effects

Deflecting Palm and lethal damage from combat

September 29, 2014February 5, 2015 | bimmerbot

Deflecting Palm can pretty easily cause a game to become a draw by preventing and dealing some part of combat damage from multiple attacking creatures.

Read more.

Tagged Deflecting Palm
Control / Controller, Triggered Abilities

Meandering Turtle and Act of Treason

September 26, 2014February 5, 2015 | bimmerbot

Meandering Towershell's trigger uses the wording "your control" which is distinctly different from "it's owner's control." That means it's pretty easy to take control of the Turtle permanently with thinks like Act of Treason!

Read more.

Tagged Act of Treason, Meandering Towershell
Resolving spells and abilities

Force Away on your only 4+ power creature – No looting for you.

September 25, 2014February 5, 2015 | bimmerbot

What happens if you are saving your 4/4 from a removal spell using Force Away? Do you still get to draw and discard? Only if you also control another 4+ power creature, it turns out. Here's why.

Read more.

Tagged Force Away
Characteristics, Prevention and Replacement Effects

Anafenza and tokens (they aren’t “cards”).

September 24, 2014February 5, 2015 | bimmerbot

A token is never a card, and vice versa. Anafenza's replacement effect only applies to actual cards, so it doesn't interfere with tokens hitting the graveyard normally.

Read more.

Tagged Anafenza the Foremost

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Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
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    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
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  • Control / Controller (48)
  • Copies (48)
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  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
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  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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