Indestructible is a neat little ability. It does exactly what you’d expect- it means that the permanent in question simply can’t be destroyed, whether that be via lethal damage or a “destroy” effect like or . It does NOT protect against other forms of removal or death, though: exile, the Legend Rule, the Planeswalker Uniqueness […]
Author: tnunez
Delve vs. Stubborn Denial
As you may know, Delve and Convoke’s basic workings were changed with the rules updates for Magic 2014. Previously, they were simply ways to reduce costs before you paid them; nowadays, the Delving/Convoking is a payment! The only real difference, functionality-wise, is that you can no longer “over-delve” or “over-convoke”- since it’s a payment, at […]
Bile Blight vs Valorous Stance
Traditionally speaking, and are both removal spells- you’re going to use them to get rid of something you don’t like on the other side of the board. Valorous Stance happens to have a second mode that allows it to be used as anti-removal; did you know you can use Bile Blight in much the same […]
Tournament Tuesday: Goblin Rabblemaster Confusion!
Today’s post is going to be about everyone’s favorite Goblin buddy-maker (Well, second favorite for Commander players! No hard feelings, Krenko): Goblin Rabblemaster. He slices, he dices, he makes disposable bodies to feed to and he looks great while doing it. But how can you stop your opponent from getting those tasty tasty Rabblemaster tokens […]
Bile Blight and Face-Down Creatures
Amidst all the Dragons of Tarkir spoilers, this week we’ll be going over some “current” stuff for our Rules Tips! Be on the lookout for our Prerelease Primer next week, but for now, we’ll be going over Standard interactions! The first we’re gonna deal with is , everyone’s favorite Saproling murdering spell. Bile Blight will […]
Courser of Kruphix: Denying Land Drops
And now we close out the week with anti-synergy: messing with your opponent’s plays! We all know that is just a circus of value- it helps you fix your land drops if you’ve got none in hand (or just lets you bluff that the three Forests in your hand are actually useful calls without missing […]
Ashiok’s Ultimate: More than just disruption
We’ve gone a level past two-card synergy: now we’re discussing ONE CARD SYNERGY! Or we’re just throwing around the word ‘synergy’ more often than a late-90s office-slogan guy, take your pick. We’re sticking with for today’s tip as well though. Now, you probably know that the game considers each Ashiok you play to be a […]
Ashiok and Perilous Vault: Control Synergy
That’s right! MORE SYNERGY! Control decks might have a hard time dealing with swarms of creatures, so they tend to play board-wipe spells like or (, we hardly knew ye…). But wiping the board doesn’t do you much more than buy time if you don’t have a threat of your own! Luckily, Planeswalkers live through […]
Tournament Tuesday: A Draw is a Draw!
Today’s tip is going to hopefully prevent some ugly misunderstandings for you guys! Sometimes, draws are going to happen. They might be intentional draws (such as those to lock in a Top 8 spot, or with a friend so you can both go get lunch!), or they might be unintentional (the round goes to time […]