M14 Rules Changes, effective this Saturday July 13!

While we’re still waiting for the FAQ and the final Comprehensive Rules update bulletin for all the nit-picky details, we wanted to make sure everyone at least has an idea of how the rules are changing. The most noticeable changes are to the Legend Rule and the Planeswalker Uniqueness Rule. Rather than reinvent the wheel, […]

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Goblin Electromancer only reduces the cost of a fused spell by 1.

Before the Izzet, there was Arcane. Before Arcane, there was storm. And before storm, there were split spells! Fresh off the heels of Grand Prix Modern Masters, we come full circle with a look at the Fuse mechanic, a blast from the past in Dragon’s Maze with a little twist involved. Probably no guild benefited […]

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With Melek, you will reveal every card you draw, even if drawing multiple cards at a time.

Question: When is drawing 3 cards not drawing 3 cards? The truth is that certain things, although simple and intuitive in the real world, end up not translating so well into Magic-ese, and drawing cards turns out to be one of these things. Since the game can’t handle multiple card draws simultaneously, it ends up […]

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Melira and Inkmoth Nexus

Infect! Quite the polarizing mechanic in most areas, it was either considered laughably bad or stupidly broken depending on who you were talking to. It’s gained some traction lately with eggs-in-one-basket rush decks, especially in Modern, and it’s possible you might run into a Pod deck running and you want to know how it interacts […]

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Scavenging Jace’s Phantasm with Varolz only gets you 1 counter (but Boneyard Wurm is different).

As a general rule, abilities of a creature only work when that creature’s on the battlefield, unless the rules text or common sense suggests that it works in another zone. , for example, has an ability that gives all creature cards in your graveyard scavenge. Scavenge wouldn’t make very much sense if it applied while […]

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