Rest in Peace will exile itself when it gets destroyed.

: Really annoying card against graveyard-based strategies… but it can still be destroyed. You might be interested to know where it ends up, though. At the time the Rest in Peace would be destroyed, its effect is still applying, so it’ll be exiled by its own ability rather than go to the graveyard. Thankfully, this […]

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You can’t take 4 for Vexing Devil if there’s a Torpor Orb around.

is a strange and unique card. It makes things that normally happen simply not happen. So abilities that you might really want to trigger from a creature entering the battlefield… won’t. It will shut down your life gain from (but doesn’t stop persist) or your card draw from . But it also works the other […]

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Flinthoof Boar and Evolve

is part of a cycle in M13, and it’s a pretty neat cycle! They’re all uncommon mono-colored creatures that have an ability which requires an allied color of mana to activate, and they get +1/+1 if you control a corresponding basic. Flinthoof Boar is a 2/2 for 2 that gets +1/+1 if you control a […]

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Miracle doesn’t work when a card is revealed for Duskmantle Seer or Dark Confidant.

Cards, cards, cards, cards, cards, cards, everybody! Everyone loves drawing cards, right? And it’s even better when these cards are miracles! Miracles are a special group of cards from the Avacyn Restored set that you can sometimes cast for a reduced cost. However, Avacyn is very particular about how she hands out her blessings. In […]

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