As you may know, Delve and Convoke’s basic workings were changed with the rules updates for Magic 2014. Previously, they were simply ways to reduce costs before you paid them; nowadays, the Delving/Convoking is a payment! The only real difference, functionality-wise, is that you can no longer “over-delve” or “over-convoke”- since it’s a payment, at […]
Category: Static Abilities
An interesting situation with Kira, Mutavault, and Tec Edge.
Kira grants an ability to your creatures that triggers when the creature becomes targeted. But if Mutavault is targeted before it actually becomes a creature, it will be too late for the ability to do anything to a spell or ability already on the stack.
Deflecting Palm against lifelink creatures
Deflecting Palm doesn't actually redirect damage, as many players commonly say it does. Since it prevents damage then deals damage of its own, lifelink won't matter for the creature whose damage was prevented.
Courser of Kruphix: Denying Land Drops
And now we close out the week with anti-synergy: messing with your opponent’s plays! We all know that is just a circus of value- it helps you fix your land drops if you’ve got none in hand (or just lets you bluff that the three Forests in your hand are actually useful calls without missing […]
Prerelease Primer: Dash
Welcome back to our Fate Reforged Prerelease Primer! Today we’ll be covering the Mardu’s new (or old, because time travel is weird like that) mechanic: Dash. Raid rewarded you for being aggressive before casting your spells- Dash works well with that, because it makes sure you’re attacking! Dash is an alternate cost (usually a cheaper […]
How Arcane Lighthouse works.
Similar to the Archetype cycle, Arcane Lighthouse removes hexproof/shroud and makes sure it can't be regained this turn!
The “lieutenant” abilities know about commanders that are face-down or copying something.
A commander by any other name (or status) is still a commander, as far as the lieutenant abilities are concerned.
How Trinisphere works against Delve.
Trinisphere and delve are interesting companions. Delve is pretty much the only way to "fool" Trinisphere into letting you cast a spell by paying less than 3 actual mana, because delve lets you pay "exile a card from your graveyard" instead of {1} while making payments!
Courser of Kruphix and Drawing Multiple Cards
So, we’ve covered a couple of situations where YOU know what the top few cards of your library are, but your opponent doesn’t, even with on board. Today, we’re covering a situation where Courser makes information a little more symmetrical- drawing many cards! With Scry and and things like that, your top card only actually […]