Welcome back to the Rules Tips Blog! Today we’ll be going over a particularly spicy card from Amonkhet: . On the surface, it’s a pretty simple enchantment; every turn it gets a Time Counter, and every turn you can free-cast a spell with converted mana cost equal to or less than the number of Time […]
Category: Triggered Abilities
Decimator Beetle Targeting
Welcome back to the Rules Tips Blog! With the release of Amonkhet, we’ve got a whole slew of new cards and the questions to go with them. Once the set releases on Friday and becomes Standard Legal, we’ll have more tips about interactions with the format as a whole, but for this week we’ll be […]
You Can’t Pay For Triggers Multiple Times
Welcome back to the Rules Tips Blog! Today we’ll be covering a specific kind of triggered ability: The kind that let you pay for value! For example, there’s a cycle of common creatures in Aether Revolt, all of which have “Thriving” in their name- , , , , and . They give you EE when […]
Playing Multiple Panharmonicons
A while back we covered the basics of how works; what we didn’t cover was how MULTIPLE copies of it work! As you may know, Panharmonicon by itself effectively doubles the value of your various ETB triggers; any time a creature or artifact entering the battlefield would fire a trigger from a permanent of yours, […]
Blinking Greenwheel Liberator fuels itself
, like many revolt cards, packs potential if you can satisfy the cost. For the low, low cost of 1G, you can potentially have a 4/3 creature! But in order to get that 4/3 creature, you had to have a permanent you control leave the battlefield that turn. This may seem difficult for some, but […]
NOT going infinite: Greenbelt Rampager
is the Rogue Elephant I always wanted as a kid but never had. It is a house of a creature for one mana, with one slight drawback. You can’t keep it on the field unless you can pay the cost of two energy. There is another semi-drawback as well – if you have 2 energy, […]
Going Infinite: Wandering Fumarole and Crackdown Construct
Want to surprise your opponent with a combo out of nowhere? and just might be the combo for you. The combo begins in a deck that can reasonably produce red and blue mana. You’ll want to play an early Fumarole, and later, the Construct. When it comes time to attack with your seemingly harmless 2/2, […]
Going Infinite: Saheeli Rai and Felidar Guardian
Finally! The combo everyone has been waiting for! (not exactly, but close) is back and in Standard. If you’re not familiar with the planeswalker , then you should probably check her out before you start building your standard deck. She is a three Converted Mana Cost (CMC) planeswalker that allows you to make a one-turn […]
Mechanized Production – Tips and tricks
Welcome back to the Rules Tips blog! I hope everyone who went to a Prerelease had a great time, and you’re looking forward to the release of Aether Revolt! This week, we’re taking a look at some of the cooler individual cards in the set, starting with the latest in Magic’s growing family of alternate […]