The Sultai brood are an opulent and decadent clan of necromancers, naga, and naga necromancers. They revere the ruthlessness of the long-gone dragons, and their symbol is a single dragon’s fang. Even their dead fuel their war machine, thanks to their returning Delve mechanic, first pre-printed in Future Sight. Delve works an awful lot like […]
Category: Costs
Prerelease Week: Returning mechanics – Convoke
We offer a refresher course on how Convoke works.
Brimaz vs. Sphere of Safety
is a quite powerful hero. There are many powerful interactions featuring this fabled feline. This week, we will be looking at a few of them in detail! To start off, Brimaz is quite strong against . Though you need to pay the cost to attack with Brimaz, Brimaz’s friend will be able to enter combat […]
Ragemonger and Boros Reckoner work pretty well together.
A single Ragemonger will reduce the cost of Boros Reckoner by {R}.
Bouncing an enchantment with Floodtide Serpent doesn’t use priority or the stack.
Floodtide Serpent's attacking cost works like any other cost in the way that you can't respond to it being paid.
Ashiok can’t be killed by Lightning Strike if Ashiok’s controller uses the +2 ability right away.
The active player gets priority after a spell resolves, and can use that priority to activate a loyalty ability (adding counters as a cost) before the opponent can cast an instant.
Warden of Evos Isle and Galerider Sliver
Those of you that played in the prerelease might very well know what a formidable card can be; an aggressively costed evasive beater that makes your other flying creatures even cheaper! The important thing about Warden is it only checks whether or not the creature spell has flying when you cast the spell; it doesn’t […]
Goblin Electromancer only reduces the cost of a fused spell by 1.
Before the Izzet, there was Arcane. Before Arcane, there was storm. And before storm, there were split spells! Fresh off the heels of Grand Prix Modern Masters, we come full circle with a look at the Fuse mechanic, a blast from the past in Dragon’s Maze with a little twist involved. Probably no guild benefited […]
Plasm Capture vs. X spells
Let me tell you a little secret. X, if it’s not on the stack, is treated as 0. While an X spell is ON the stack, X stops being a variable and starts being a number (Note: the quality of the spell being considered an X spell doesn’t change; it’s still an X spell on […]