Since we’re on the topic of odd Modern interactions, let’s propose that a player controls Guile and casts in an attempt to take an opponent’s spell. Both and Guile have replacement effects that affect the spell in question, so which effect wins? In short, Guile’s effect will override , because Remand never actually counters the […]
Category: Resolving spells and abilities
Repeal and Precursor Golem
has an interesting effect- and in Magic, interesting often means confusing. With cards like floating around, players might get a little hungry thinking about bouncing their opponent’s Precursor team with a single card. Not so fast! As states, the spell is copied for each Golem that spell could target. specifically hits a target with a […]
Tournament Tuesday: Pillory of The Sleepless
Welcome to this week’s installment of Tournament Tuesday! Today’s topic: Triggers! Handling triggers and rules involving triggers have changed throughout the years so it’s important we all stay on the same page. Let’s use as an example, since it gives an opponent’s creature a detrimental trigger. effectively imprints its text on to the creature it […]
Modern Masters Week: Hurkyl’s Recall and Control Changing
Welcome to the final day of Modern Masters week! Today we’ll be covering a bit of a corner case interaction, but a fun one. There’s a good chunk of artifacts in this set (after all, Metalcraft is a draft archetype), and we also have anti-Robots all star . For the low, low cost of 1U, […]
Modern Masters Week: Persist and +1/+1 Counters
Hello and welcome to our third day of Modern Masters Week! Today we’ll be covering a mechanic from the Shadowmoor block (one half of the Lorwyn megablock): Persist. Those of you who were playing during Avacyn Restored and Dark Ascension may remember Undying, where your creatures came back a little stronger after a normal death. […]
Modern Masters Week: Arcane Spells
Welcome to our lead-up to Modern Masters 2015! Hopefully a great many of you will be enjoying the festivities at the Grands Prix in Las Vegas, Utrecht, and Chiba this weekend (nearly the entire Rules Tips Blog team will be at GP Vegas!), and in honor of the new set and the enormous events taking […]
How Shaman of Forgotten Ways works in 2HG
Shaman of Forgotten Ways tries to set each player's life total to a specific number, but how does that work when you have two players and only only life total? You pick one player and ignore the other when resolving the effect!
Foul-Tongue Invocation Against an Empty Board
Hey everyone, welcome back. As promised, we’re going to talk about today. Let’s say you’re playing against an aggressive mono-red player. You’ve managed to clear their board, but now they’re just pointing their burn spells at your head. You’re at 3, and they point a at you. All you’re holding is a and a . […]
Silumgar’s Scorn with a Dragon on the Stack
Hi everyone, and welcome back to another week of rules tips! There’s still some Standard situations that come up, so that’s what we’re going to focus on this week. Today, we kick things off with . You’re down to two cards in your hand: a and a . You figure it’s time to drop your […]