The Dromoka brood might have forbidden the Abzan’s ancestor worship, but they sure kept the love of +1/+1 counters! Not only does Bolster bring your weakest creatures up to snuff with the rest, the Dromoka have a lot of fun with counters in general. A perfect example of this is one of their big baddies, […]
Category: Resolving spells and abilities
Strive and Rebound
While we’re still talking Rebound, let’s look at something it DOES work with- additional costs! As you may know, it isn’t possible to pay more than one alternate cost at the same time (So you couldn’t Overload a spell cast for free via Rebound, for example). What you can do, however, is pay as many […]
Temporal Trespass And Rebound
Rebound is always great fun (for the player using it at least!)- you get double the spell, after all. Generally that doubling is factored into the cost, but when you use something like to apply Rebound to ‘normal’ spells, things can get pretty crazy. Who wouldn’t want to double up on their s or their […]
Delve vs. Stubborn Denial
As you may know, Delve and Convoke’s basic workings were changed with the rules updates for Magic 2014. Previously, they were simply ways to reduce costs before you paid them; nowadays, the Delving/Convoking is a payment! The only real difference, functionality-wise, is that you can no longer “over-delve” or “over-convoke”- since it’s a payment, at […]
Bile Blight vs Valorous Stance
Traditionally speaking, and are both removal spells- you’re going to use them to get rid of something you don’t like on the other side of the board. Valorous Stance happens to have a second mode that allows it to be used as anti-removal; did you know you can use Bile Blight in much the same […]
Tournament Tuesday: Goblin Rabblemaster Confusion!
Today’s post is going to be about everyone’s favorite Goblin buddy-maker (Well, second favorite for Commander players! No hard feelings, Krenko): Goblin Rabblemaster. He slices, he dices, he makes disposable bodies to feed to and he looks great while doing it. But how can you stop your opponent from getting those tasty tasty Rabblemaster tokens […]
You can stop a ferocious Crater’s Claws for X=0 using removal.
Crater's Claws only checks for Ferocious as it resolves. If you respond to it by getting rid of the 4+ power creature that would make it deal extra damage, you can save yourself from the 2 extra damage they were expecting!
Wurmcoil’s tokens are both named “Wurm” for Maelstrom Pulse.
A token has the same name as its creature type unless whatever created it gives it a different name. So Maelstrom Pulse can kill any "Wurm" token no matter what abilities it has or what colors it is or what its P/T might be!
Yasova Dragonclaw pays for the trigger only on resolution
Yasova Dragonclaw's ability is a little tricky. You can't make the controller pay mana for it while not giving up control of the targeted creature. If you have a response, you have to do so after a target is chosen, but before any mana is paid.