Courser of Kruphix: Denying Land Drops

And now we close out the week with anti-synergy: messing with your opponent’s plays! We all know that is just a circus of value- it helps you fix your land drops if you’ve got none in hand (or just lets you bluff that the three Forests in your hand are actually useful calls without missing […]

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Ashiok’s Ultimate: More than just disruption

We’ve gone a level past two-card synergy: now we’re discussing ONE CARD SYNERGY! Or we’re just throwing around the word ‘synergy’ more often than a late-90s office-slogan guy, take your pick. We’re sticking with for today’s tip as well though. Now, you probably know that the game considers each Ashiok you play to be a […]

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Ashiok and Perilous Vault: Control Synergy

That’s right! MORE SYNERGY! Control decks might have a hard time dealing with swarms of creatures, so they tend to play board-wipe spells like or (, we hardly knew ye…). But wiping the board doesn’t do you much more than buy time if you don’t have a threat of your own! Luckily, Planeswalkers live through […]

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Courser of Kruphix and Drawing Multiple Cards

So, we’ve covered a couple of situations where YOU know what the top few cards of your library are, but your opponent doesn’t, even with on board. Today, we’re covering a situation where Courser makes information a little more symmetrical- drawing many cards! With Scry and and things like that, your top card only actually […]

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Courser of Kruphix and Fetchlands

All this week, we’ll be covering one specific card: . It’s a commonly played card, and the semi-unique ability it has leads to lots of interesting rules interactions and questions. Every day this week, we’ll cover a different one! Today we’re covering how it works with fetchlands such as , but this also applies to […]

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