Understanding Possibility Storm

Oh, the possibilities! is already a favorite of mine because of the sheer hilarity and chaos it can cause. It’s also seeing play in several EDH decks for that same reason, and even made an appearance at the most recent Pro Tour due to its ability to blank in some matchups. So with the possibility […]

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Can a fused Turn//Burn kill an indestructible creature? (Yes!)

IMPORTANT UPDATE: This article has been updated as of the prerelease of Magic 2014 on July 13; Please refer to the revisions below. Ah, good old Indestructible. It can get kind of confusing with things like , because there are essentially two kinds of indestructible! You see, being indestructible isn’t an ability. It’s just something […]

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Vorel of the Hull Clade doubles all counters on a permanent.

Ah, . There isn’t a counter he can’t double, you know. At first glance, he looks a lot like the proliferate mechanic from Scars of Mirrodin, which allowed you to choose any number of permanents and/or players that already had counters, and then give each of those permanents and/or players exactly one additional counter of […]

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Teysa will create a token even if the creature is regenerated or indestructible.

Guild champions were promised to us early on, and most of them deliver. They’re legendary creatures, one from each Ravnica guild, with big splashy effects. One of the first ones revealed was the new . She costs seven mana, but she’s hard to take down, and she dissuades attacks. Her triggered ability destroys creatures that […]

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Duskmantle Seer killing both players will result in a draw.

is a throwback to one of the most powerful cards in Magic history: . Like Dark Confidant, the Seer will let you have an extra card on each of your turns, for the low, low cost of your life total. Unlike most vampires, Mr. Duskmantle is actually very generous — he lets your opponent get […]

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