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Journey into Nyx – Prerelease Tips

April 25, 2014February 5, 2015 | tnunez

Well, we’re fresh out of mechanics to go over, and we already covered the basic “here’s what to expect” on Tuesday. So what’s left to discuss today? The prerelease itself! First off, you may find it very helpful to look into the Journey into Nyx Release Notes (formerly called the FAQ). This has some brief […]

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Tournament Tuesday – JOU Prerelease Edition

April 22, 2014February 5, 2015 | tnunez

Good morning, loyal readers! Today’s Tournament Tuesday Tip will be covering this weekend’s Prerelease for Journey into Nyx, the last set of the Theros block! Whether it’s your very first prerelease, or the newest conquest in your storied Magical history, we hope these tips are useful to you! First, we’ll go over the basic format […]

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Journey into Nyx Mechanics Week – Returning Mechanics

April 21, 2014February 5, 2015 | tnunez

This weekend, thousands upon thousands of Magic players the world over will be playing with Journey into Nyx cards for the first time- that’s right, it’s Prerelease Time! As we often do with prereleases, the Rules Tip Blog is going to cover the new mechanics (and go over some old ones from the previous sets […]

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Their Bile Blight vs. your Pack Rat – Killing your own creature can be good for you.

March 27, 2014February 5, 2015 | bimmerbot

Bile Blight needs its single target to be legal in order to resolve and do anything, so you have the chance to remove that target in response in order to save the rest of your creatures that share a name with it!

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Tagged Bile Blight, Pack Rat
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Congratulations, Paul Baranay!

March 9, 2014February 5, 2015 | tnunez

One of our valued contributors to the Rules Tip Blog, Paul Baranay, was recently promoted to Level 3! All of us at the Rules Blog wanted to congratulate Paul on this awesome milestone, and we couldn’t think of a better way than by saying it here on the blog where he’s helped so much! Congrats […]

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Tagged Bear Cub
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Blood Moon in a Modern Environment

March 7, 2014February 5, 2015 | bimmerbot

Hello everyone! Today’s tip is a bit different. I’m going to link to an article by our very own Nathan Long because it clearly answers a lot of questions people have about Blood Moon, specifically as it pertains to the Modern format. Enjoy! http://blogs.magicjudges.org/articles/2013/06/18/blood-moon-in-a-modern-environment/

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Tagged Blood Moon
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Evolve + Tribute = GRUUL LIKE!

February 21, 2014February 5, 2015 | Paul Baranay

If you cast a creature with tribute, your opponent chooses whether to pay tribute right before that creature enters the battlefield, so evolve abilities will trigger based on your tribute creature's bigger size.

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Bestowing a card will trigger Ruric Thar.

February 12, 2014February 5, 2015 | bimmerbot

Ruric That may be confused by the gods, but he knows an aura when he sees it. A bestowed card will always trigger Ruric Thar when you cast it!

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Tagged Bestow, Ruric Thar
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Remember to untap before you draw (because Inspired matters).

February 11, 2014February 5, 2015 | bimmerbot

Untapping BEFORE you draw has become especially important with the inspired mechanic. You'll have to deal with that trigger before you know what you're drawing this turn.

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Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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