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Category: Uncategorized

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Prerelease Primer: Manifest

January 14, 2015February 5, 2015 | tnunez

Today we’re going to get to the real meat and potatoes of Fate Reforged! We’ve already covered Dash and Bolster, and that just leaves us one new mechanic (we will cover the returning mechanics tomorrow, but that’s all that’s left is returning ones after this!) to discuss, and boy is it a doozy. Those of […]

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Uncategorized

Containment Priest vs. Show and Tell

December 22, 2014February 5, 2015 | bimmerbot

Containment Priest can only affect things that enter while it's already in play. So anything that enters at the same time, like with Show and Tell, will be able to enter normally.

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Tagged Containment Priest, Show and Tell
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Assault Suit – What “can’t be sacrificed” means.

December 11, 2014February 5, 2015 | bimmerbot

There have been a few cards that prevent sacrifices from opponent's effects, but "can't be sacrificed" is a new ability, so we explain exactly what it means for Assault Suit!

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Tagged Assault Suit
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How to kill your opponent’s Sylvan Caryatid with Bile Blight.

November 7, 2014February 5, 2015 | bimmerbot

Sylvan Caryatid has hexproof, which means you can't target your opponent's Caryatid with Bile Blight... but there's a great trick you may not have thought about that could win you a game some time, if you control a Caryatid of your own!

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Tagged Bile Blight, Sylvan Caryatid
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Aggressive Mining doesn’t stop lands from entering the battlefield another way.

August 19, 2014February 5, 2015 | bimmerbot

Make sure you know the difference between actually "playing" a land and simply putting a land onto the battlefield.

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Tagged Aggressive Mining
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Mass Calcify, Hunter’s Ambush, and Multicolored Creatures

August 4, 2014February 5, 2015 | tnunez

Keeping with the long tradition of there needing to be some kind of white board wipe somewhere in Standard, M15 gave us back , a 7-mana potentially one-sided board wipe originally printed in Shadowmoor. Conveniently, goes pretty well with another card from M15 (as far as what we’re discussing today, anyway): the green common, . […]

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Worst Fears Can’t Force a Concession!

June 23, 2014February 5, 2015 | tnunez

Being controlled by another player is often one of their . I mean, you can pretty much do anything they could normally do. You can make them themselves in the face, you can make their 1/1 attack into your untapped 5/5, and you can have them bestow their onto your creatures, you can look at […]

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Tagged Worst Fears
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Eidolon of the Great Revel Hurts You Too!

June 9, 2014February 5, 2015 | tnunez

Red deck wins is often one of the most popular decks in standard. Cheap burn spells, aggressive creatures and hasty threats are known for stealing games from opponents. The mono red special received a powerful tool in Journey into Nyx. This tool, A pillar on a stick, is . It combines two powerful cards, and […]

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Iroas and an attacking Boros Reckoner aren’t necessarily buddies.

May 12, 2014February 5, 2015 | bimmerbot

Boros Reckoner can only trigger if damage is actually dealt to it, so Iroas's damage prevention may be unfortunate for you when attacking!

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Tagged Boros Reckoner, Iroas God of Victory

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Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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