Who or what the Angel token from Geist of Saint Traft’s ability is attacking.

When attacks, an attacking 4/4 flying angel token is put into play. The Geist’s ability doesn’t specify what this token is attacking, so the controller gets to choose. It does not have to be attacking the same player or planeswalker that the Geist of Saint Traft is attacking. For example, if Geist of Saint Traft […]

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Prevention effects can only prevent the trample damage that is assigned to a creature.

There are many ways to prevent damage that would be dealt to or by a creature. Some effects specify a specific amount of damage (), some will prevent all damage from specific sources or types of damage (the portion of the protection ability of that prevents damage), and others will prevent all damage (). However, […]

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Frightful Delusion causes a card to be discarded even if 1 is paid.

has two distinct effects when it resolves. When it is cast, it must target a spell. When Frightful Delusion resolves, the controller of the targeted spell can pay one mana. If he or she does not, then that spell is countered. Then the controller of that spell will discard a card. This happens even if […]

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Rot Wolf and Abattoir Ghoul do not have delayed triggered abilities.

Both and have triggered abilities that trigger when a creature that has been dealt damage by them goes to the graveyard. These abilities are ‘normal’ triggered abilities that will trigger when the trigger condition occurs, but only if these creatures are in play when it happens. These abilities are not delayed triggered abilities that wait […]

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Animated lands ‘keep’ counters even when they don’t matter.

If a non-creature permanent becomes a creature and gains counters that only apply to creatures, these counters will remain on this permanent even when it is no longer a creature. For example, if an is animated by its own ability and it gets a +1/+1 counter from something like ‘s ability, those +1/+1 counters will […]

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Double-faced cards always enter the battlefield Sunny Side Up.

When a double-faced card enters the battlefield from anywhere, it will always have its face-up or day side showing. In most cases, these cards enter play because they have been cast and are resolving. However, it is possible for these cards to enter play via other methods. For example, lets assume that a (the back […]

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After a Planeswalker resolves, its controller receives priority.

Whenever a spell or ability resolves, the active player receives priority. This matters greatly with regard to planeswalkers. This is because immediately after a planeswalker spell resolves, its controller can choose to use one of its abilities before any other player will get a chance to respond. If the cost to use the ability increases […]

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