You can animate your Inkmoth Nexus in time to cast a miraculous Revenge of the Hunted on it.

More Miracles! A frequent question about Miracles with targets is WHEN they target. For today’s question, more specifically, we’ll look at and . I’ve heard a few people think that if you top-deck Revenge, you won’t have ‘time’ to animate Nexus to get the buff. However, this is incorrect. You don’t pick a target for […]

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How your Consecrated Sphinx interacts with your opponent’s Miracle.

What happens when your opponent draws a card with miracle while control a ? If he or she chooses to reveal it, a couple things happen. Both the miracle ability and Consecrated Sphinx’s ability trigger, and they’re put on the stack in active player/nonactive player order (meaning the nonactive player’s ability goes on the stack […]

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How Deadeye Navigator and Phantasmal Image interact.

A question that many judges hear nonstop is “Will X save my ?”. The answer to that is almost always no; countering the spell that was aimed at it, trying to bounce/blink your Image in response, giving it Hexproof in response, etc.; none of these things will save it from its own sacrifice trigger [or […]

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Alchemist’s Refuge has no interaction with Birthing Pod.

has a nifty ability that changes the timing restrictions on when you can cast spells. For example, it lets you cast sorcery spells on your opponent’s turn, or in response to another spell. However, Alchemist’s Refuge doesn’t change the timing restrictions on when you can activate abilities. This can get confusing if you have a […]

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Exquisite Blood + Sanguine Bond end the game once your opponent loses life (or you gain any).

A few of you may remember the card from Magic 2010. It has a very interesting interaction with a new card from Avacyn Restored. Exquisite Blood triggers whenever your opponent loses life, and it gains you that much life. Sanguine Bond is the other half of that; whenever you gain life, your opponent loses that […]

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