Emrakul and End of Round Procedures!

Welcome back to the Post Pro Tour Week! Today we’re going over another bit of : her extra turn creation! Specifically we’ll be going over how it works in the context of the End of Round Procedures at a sanctioned event. As you probably know, sanctioned events usually have timed rounds, and if you’re still […]

Read more.

How to Coax From the Blind Eternities

Some years back during Judgment, we got a cycle of rares called the Wishes. All of them would pull cards from outside the game INTO the game. Since those original five, we’ve gotten a few other “wish” type cards, including the new . Coax will pull any Eldrazi card you own from the Exile zone […]

Read more.

Lunar Force: Bad In Multiples!

There’s been a neat enchantment heavy deck kicking around, making use of , the ‘new and improved’ version of old favorite . Lunar Force is pretty simple to decipher- it’s like a counterspell you don’t have control over, but that you pay for in advance, freeing you up to do other things while hiding behind […]

Read more.

Bestow and Sigarda’s Aid

Today we’ll be talking about another card from Eldritch Moon, but in the context of some slightly older cards. is a nifty little trick for decks that like to beef up their creatures- it lets you flash in your Auras as combat tricks or at the end of your opponent’s turn, and it lets you […]

Read more.

Setting A Life Total

Welcome back to the Rules Tip Blog! Today we’ll be covering effects that set a life total to a specific number. Right now in Standard we’ve got a few cards that do this, such as and . When a life total is set to a specific number, most people are just going to change their […]

Read more.

Emrakul and Controlling Another Player

Welcome back! Eldritch Moon gave us a lot of scary colorless cards, the scariest of which is . Emrakul is the newest in the line of cards that let you control another player during their turn (colloquially called “” effects, after the first such card printed in Mirrodin block!). While it hasn’t been that long […]

Read more.

Mirrorwing Dragon And You!

Making spells go wide to hit multiple targets has been used a few times through the history of Red magic, and the most recent addition to that stable comes to us from Eldritch Moon: . ON the surface this seems to function the same as ; when you cast an instant or sorcery that ONLY […]

Read more.