Animated lands ‘keep’ counters even when they don’t matter.

If a non-creature permanent becomes a creature and gains counters that only apply to creatures, these counters will remain on this permanent even when it is no longer a creature. For example, if an is animated by its own ability and it gets a +1/+1 counter from something like ‘s ability, those +1/+1 counters will […]

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Double-faced cards always enter the battlefield Sunny Side Up.

When a double-faced card enters the battlefield from anywhere, it will always have its face-up or day side showing. In most cases, these cards enter play because they have been cast and are resolving. However, it is possible for these cards to enter play via other methods. For example, lets assume that a (the back […]

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What does shuffle back into your libaray with Karn’s ultimate ability.

‘s first two planeswalker abilities exile cards from a player’s hand or permanents from the battlefield. It’s final ‘ultimate’ ability refers to those cards, and when the game restarts, some of them will start the game in play. This last ability reads: ‘Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn […]

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Myr Superion can be played for free with Heartless Summoning.

has an ability that requires all mana that is spent to play it be generated by creature sources. However, it is possible to bypass this restriction by lowering the cost of the Superion enough that no mana is paid to cast it. The ability basically means, “You may not spend mana from a noncreature source […]

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After a Planeswalker resolves, its controller receives priority.

Whenever a spell or ability resolves, the active player receives priority. This matters greatly with regard to planeswalkers. This is because immediately after a planeswalker spell resolves, its controller can choose to use one of its abilities before any other player will get a chance to respond. If the cost to use the ability increases […]

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