How your Consecrated Sphinx interacts with your opponent’s Miracle.

What happens when your opponent draws a card with miracle while control a ? If he or she chooses to reveal it, a couple things happen. Both the miracle ability and Consecrated Sphinx’s ability trigger, and they’re put on the stack in active player/nonactive player order (meaning the nonactive player’s ability goes on the stack […]

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How Deadeye Navigator and Phantasmal Image interact.

A question that many judges hear nonstop is “Will X save my ?”. The answer to that is almost always no; countering the spell that was aimed at it, trying to bounce/blink your Image in response, giving it Hexproof in response, etc.; none of these things will save it from its own sacrifice trigger [or […]

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A spell that can’t be countered can still be targeted by a counterspell.

This was already something that came up now and then with , and in days past with , but it’s popping up more because of and all the fun it entails. The question: “Can you aim a counterspell at one of these things? It doesn’t do anything!” Well, ‘can’t be countered’ doesn’t mean you can’t […]

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When you flicker a double-faced card with Cloudshift, it will always return with the day side up.

When a double-faced card (“DFC”) isn’t on the battlefield, it only has the characteristics of its front (sun) side. This means that barring odd circumstances (i.e., ‘s triggered ability), a DFC always enters the battlefield sunny-side up. This rule creates an interesting interaction when you transform a DFC and then flicker it with something like […]

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You can “flicker” a creature to save it from a removal spell.

I’m excited for . Partially because it was a house at the prerelease, and partially because is one of my favorite cards. But why are both of these things true? Among other things, it’s the fact that they can be used to dodge removal very easily. Let’s use for our example. Ronny casts , and […]

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Killing Wave is shut down by Sigarda, Host of Herons (but not by Angel of Jubilation).

and have abilities that at first glance look similar. However, they are actually quite different! When your opponent’s resolves, it gives each player a choice to make for each creature that player controls: Pay X life, or don’t pay anything. If you don’t pay any life, Killing Wave says “sacrifice the creature.” If you control […]

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You can’t do anything with your Vexing Devil between the opponent’s choice to take 4 damage and the sacrifice.

When enters the battlefield, its ability triggers and gives the opponent the choice of either allowing it to stay on the battlefield, or taking 4 damage so its controller sacrifices it. If you allow the opponent to make a decision on whether or not they take 4 damage, you cannot cast “in response” to that […]

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Desolate Lighthouse can’t work Miracles if you have no cards in your hand.

One of the most-asked questions with Miracle is whether you can cast it in the middle of a resolving spell or ability. You can’t do that because the ability that triggers when you reveal the card can’t go on the stack until a player would receive priority, which doesn’t happen until all parts of the […]

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A Miracle card must be cast in the same step you draw the card (even if it’s a sorcery).

When you draw your first card for the turn (usually in your draw step), you can reveal it as you draw it if it has the Miracle ability. When you do that, the ability triggers and goes on the stack as soon as you’re done with the action that let you draw the card. So […]

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