Two of the more complicated cards from Avacyn Restored are and . When you combine the two, things get downright confusing. The complication comes from confusion about the interaction of replacement and/or prevention effects. The comprehensive rules say this: “If two or more replacement and/or prevention effects are attempting to modify the way an event […]
Torpor Orb has no interaction with undying.
I hate zombies. Kill them once and they never seem to stay dead. One Zombie card that has been seeing some Standard play is , a 3/2 with undying that deals out 2 points of life loss every time it enters the battlefield. Luckily, there’s a rather unique card in Standard, , that can stop […]
[O]fficial ruling for Cavern of Souls: Creature spells of the named type can never be countered.
is seeing a lot of attention lately, especially with a question that popped up a few weeks back, as well as the reversal of the ruling that was given. The question was what the ‘standard’ is for Cavern. If you tap it without saying which of the two mana abilities you’re using, which is the […]
A spell that can’t be countered can still be targeted by a counterspell.
This was already something that came up now and then with , and in days past with , but it’s popping up more because of and all the fun it entails. The question: “Can you aim a counterspell at one of these things? It doesn’t do anything!” Well, ‘can’t be countered’ doesn’t mean you can’t […]
You can pair a Phantasmal Image via Soulbond without sacrificing it.
So, seems like it’d be fun with Soulbond, right? Copy their best guy for 2 mana, and on top of that you get to give it Flying, or Deathtouch, or other assorted goodness. Some of you may be thinking the Image would die in this situation, since Soulbond targeted it… but you would be incorrect. […]
How Soulbond and Moonsilver Spear’s angel interact.
Soulbond is one of the coolest mechanics we’ve seen in a long time. Any ability or instant spell that puts creatures onto the battlefield is now a powerful combat trick. There are even some triggered abilities that can take advantage of the soulbond goodness, such as the ones on and . Let’s say that you […]
Alchemist’s Refuge has no interaction with Birthing Pod.
has a nifty ability that changes the timing restrictions on when you can cast spells. For example, it lets you cast sorcery spells on your opponent’s turn, or in response to another spell. However, Alchemist’s Refuge doesn’t change the timing restrictions on when you can activate abilities. This can get confusing if you have a […]
How to avoid Deck/Decklist Problems.
One of the most frustrating penalties you can get in a tournament is a Game Loss for Deck/Decklist Problem. Today I’m gonna give some tips on how to avoid these penalties, so you can enjoy even more the tournaments you play in. First, let’s talk about decklists. Here are a few good practices you can […]
Divine Deflection only has one target: where the damage will be dealt.
is a card that suffers from “wall of text” syndrome. It does a few different things all at the same time, so it’s easy to get confused. The most important thing to remember is that Divine Deflection requires you to choose only one target. Don’t choose your own creature! (Unless you want it to die). […]